Game development consoles provide statistical information about what’s happening internally within the game and the engine […]
ENet supports setting the timeout value on the connection. The way it’s formatted (as a enetpp:client_connect_params() […]
I’m still unfamiliar with ENet (I find it to be extremely limiting when compared to other […]
March 31st 2019 marks ten whole years since the last official update by Crytek to Crysis […]
For one of my university assignments I’m working in a group to develop a racing game, […]
As said in my last post Wildfire 2 needs to support two university projects: The first, […]
I created Wildfire 2 (technically Wildfire 3, but Wildfire 2 was never completed) last week to […]
In the 1980s and 1990s, text-based adventure games were commonplace. Many consoles back then were actually […]
I’ve created a small piece of software that maps-out an image’s RGBA values to a file. […]