Created using C++, a multithreaded CPU-based ray-tracer that creates a simple ray-traced scene. Uses a BVH (Bounding Volume Hierarchy), however did not have time to add the intended antialiasing, lighting, shadows, materials, and texturing.
Performance is reasonable, taking around 200ms-300ms on a 4th-generation mobile Intel i7.

The tracer program & associated report will be available once my work has been moderated.

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