Tag: wildfire

Graphs, Graphs, and Data; an expansion of Wildfire

As you guys may know, I haven’t exactly been on the ball with updates to the Wildfire system, until now that is. I’ve been working on an update to the system that utilizes an external database system instead of SQLite, but the biggest part of the update is to recording of statistics. ‘Recording of statistics?’ I hear you say; …

Wildfire: 6 Month Review

The current instance of Wildfire has been running for 6 months now, so I thought I’d compile a small review of Wildfire so far… There are currently 248 registered users, with an average of 54.3 new users each month (up from <30 in January, February, and March) in the last three months. This statistic alone is impressive …

Thoughts on Game Design: Why use UDP for multiplayer?

It’s common knowledge in the games design industry that many online multiplayer games transfer data via UDP instead of TCP, but why? To answer this, we’ll have to dig deeper into how TCP & UDP work, and the specific scenarios that online gaming has to deal with. To start with, TCP is slower than UDP; this is …