Tag: uwe-llp

Networking Diagnosis with Wireshark

I’m still unfamiliar with ENet (I find it to be extremely limiting when compared to other networking libraries), so have yet to create a stable network connection with the server (the server receives the data but the client doesn’t seem to process any data sent from the server). Yesterday I didn’t even get that far- …

Wildfire 2: Branches

As said in my last post Wildfire 2 needs to support two university projects: The first, a digitization of a board game (in ASGE) The second, a mobile AR game being a cross between Tetris and Bejeweled (in Unity and Vuforia) The first project needs the server to be integrated into its codebase (with a …

Wildfire v2

I created Wildfire 2 (technically Wildfire 3, but Wildfire 2 was never completed) last week to act as a gameserver for a couple of uni projects. The Wildfire (and thus GSv2) protocol was never intended for this kind of use (actual as a communication layer for an actual gameserver) so Wildfire v2 will have several …

The problem with automatic sorting (std::map)

Do you want to store data in C++ that requires mapping that data to a string or other type of key? Is the order of that data important? Well then, don’t use std::map. “wha?” I hear you ask, well: std::map is an ordered data type What is meant by “ordered data type”? It means that …

File Buffers (but not what you think)

I’ve recently been developing a level manager (reading levels from file and creating the level within the game)- all the game levels utilise a common format of using the same floor and wall textures (to be swapped out later by other members of the development team for the project). These textures are loaded from file multiple times, putting additional load on the computer’s resources (specifically its disk and memory). …

Old Vs New

In the 1980s and 1990s, text-based adventure games were commonplace. Many consoles back then were actually home computers, such as the Commodore 64, and programs were loaded via tape cassettes (a far cry from modern hard drives and solid state storage!). Games were developed by companies, but were also created and distributed via media such …