Tag: uwe-llp-flatline

Networking Diagnosis with Wireshark

I’m still unfamiliar with ENet (I find it to be extremely limiting when compared to other networking libraries), so have yet to create a stable network connection with the server (the server receives the data but the client doesn’t seem to process any data sent from the server). Yesterday I didn’t even get that far- …

Wildfire 2: Branches

As said in my last post Wildfire 2 needs to support two university projects: The first, a digitization of a board game (in ASGE) The second, a mobile AR game being a cross between Tetris and Bejeweled (in Unity and Vuforia) The first project needs the server to be integrated into its codebase (with a …

Wildfire v2

I created Wildfire 2 (technically Wildfire 3, but Wildfire 2 was never completed) last week to act as a gameserver for a couple of uni projects. The Wildfire (and thus GSv2) protocol was never intended for this kind of use (actual as a communication layer for an actual gameserver) so Wildfire v2 will have several …

The problem with automatic sorting (std::map)

Do you want to store data in C++ that requires mapping that data to a string or other type of key? Is the order of that data important? Well then, don’t use std::map. “wha?” I hear you ask, well: std::map is an ordered data type What is meant by “ordered data type”? It means that …