Tag: uwe-gea

Img2Map (Game Engine Image Mapper)

I’ve created a small piece of software that maps-out an image’s RGBA values to a file. That file can then be read by a game engine and then be recreated- this allows it to be manipulated (I created it to support my RainEngine project but isn’t part of that assignment). It supports up to a …

Is it possible to combat the speed of a library that you don’t control?

As mentioned in Welcome to The RainEngine, I’m using the ASGE (AwesomeSauceGameEngine) for my 2D engine (which will be taking up roughly 80% of my time on the assignment, but I believe it’s worth it). The engine is extremely basic and isn’t optimized, that means that it can be slow when faced with a load …

Welcome to The RainEngine

For a university assignment on game systems I’ve chosen to do regular good ‘ol rain… with a twist. The assignment calls for creation of one of four systems (rain, sand, sound, text-based game) to be implemented in at least two game engines (I’m using one 2D and one 3D). In the 2D game engine, ASGE, …