Always backup, backup, and backup. Did I say to backup?

I replaced the SSD in my system a week ago and sold off the old SSD, which had an encrypted local partition with Wildfire’s source-code on it.
Now, Wildfire’s source-code (as well as the source of some of my other projects) is stored on an encrypted drive on my server, so I didn’t need the data on the Wildfire partition on the SSD. Of cause because I use a Windows domain everything was backed up to my server, so I went ahead and wiped the SSD clean before sending it off.

I use AWS (Amazon Web Services) to host Wildfire, and AWS protects passwords to instances with private keys, and the private key for the instance Wildfire was running on was stored on the same partition on my SSD that the Wildfire source-code was stored on. You probably know the rest.

At the moment I’m rebuilding the instance that Wildfire was running on, and service should be restored shortly.
The big problem was that I thought that I’d backed the private key up onto my server, but that didn’t happen. Part of data security (especially to comply with data protection regulation, which I broke!) is to ensure the backup is accessible. It just happened to be that everything except the private key file was backed up, due to how Windows and the cloud storage service I use handles certain file extensions (files are backed up onto my server, which then uploads everything onto cloud storage).

Within the next couple of weeks I’m aiming to migrate Wildfire onto Microsoft SQL Server, away from its current SQLite implementation. This would mitigate at least some of the data issues.

GameTracker: Tracking the money, not gameservers

As some of you might know, GameTracker’s GameSpy V2.0 querying is broken, so I opened a post in the support area of their forum giving them all the details they needed to verify that it is a GameTracker problem and requesting that the issue is fixed (it affects other games as well).

I recieved a reply this morning, which comprised basically of ‘it’s not our problem, go away’. I never requested in reference to the game developers as it’s not their problem, so I opened a new thread.

It seems that all GameTracker care about is the money they get from ad revenue, and not any gameservers tracked.
Noticed lately that they haven’t added support for newer games yet?

Please, GameTracker, don’t turn into a rubbish service like many of the other gameserver tracking services.
You were good when I last used you four years ago. Right now? Not so much.

Oh, and another thing GameTracker… ban me and I’ll be seeking a refund for the GT Premium Gold service that I pay for each month (not that it’s worth anywhere near what I pay anyway).